Friday, July 20, 2012

Starship Troopers Mechanized Infantry Platoon


My take on the Marauder platoons from the Mongoose Starhip Troopers games, configured for Ambush Alley's Tomorrow's War... 

 Mechanized Infantry Platoon

The mechanized infantry platoon differs from other infantry platoons in that the combat walkers (often called Mech’s) are more vehicle than suit. As a result, the platoon looks more like an armored unit than an infantry formation.

The platoons can be either pure or mixed. Pure platoons are composed of a single kind of combat walker. Mixed platoons have squads that use different mechs.

Platoon Headquarters, with;
1 LT in M8 or M9 Combat Walker
1 Platoon Sgt in M8 or M9 Combat Walker

First Squad, with;
Squad Leader in M8/M9 Suit
Trooper in M8/M9

Second Squad, with;
Squad Leader in M8/M9 Suit
Trooper in M8/M9

Unit notes;
This is the bare bones strength under which a platoon is folded into another platoon. A Squad may have up to three additional Mechs attached to it.. The Platoon may have additional 2 squads attached to it.
 

M8 Vehicle Rating
Unit:
M8 Ape
Type:
Walker
Tech Level:
2
Move:
8” / 16” (Jump)
Class
Light
Weapons;

Front Armor
3D8
Ape Morita
AP:3
Side Armor
2D8
Y Rack
4” LZ D8 (see attribute)
Rear Armor
2D8
Derringer Autocannon
Lt Spt AP:3
Deck Armor
2D8
Trip Hammer Light Mortar
Light Mortar IDF only
Crew
1
Anti-Vehicular Melee Weapon
AP:4/AT:3(M)

Attributes
Advanced Sensors, Anti-vehicular Melee Weapon, Enhanced Fire Control, Lifesaver, Safe Haven, Y Rack

 
M9 Vehicle Rating
Unit:
M8 Ape
Type:
Walker
Tech Level:
2
Move:
8” / 16” (Jump)
Class
Light
Weapons;

Front Armor
2D8
SW-404 Javelin R/L
AP:4/AT:4 (M)
Side Armor
2D8
Sixgun Rotary Autocannon
AP:4
Rear Armor
1D8
SW-490 Blizzard Missile Pack
AP: 6D10 LZ 3”
Deck Armor
1D8
Inferno Flamethrower OR
18” range
Crew
1
Twin .50 AND
AP:4/AT:2(L)


Anti-Vehicular Melee Weapon
AP:4/AT:4(M)

Attributes
Advanced Sensors, Anti-vehicular Melee Weapon, Enhanced Fire Control, Fire or Move, Rsetricted Arc of Fire, Lifesaver







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