Monday, July 28, 2014

An Awesome Power Projection AAR

If you've never heard of it, Power Projection is to Traveller Book 5 starship combat as Striker is to Book 4. An excellent set of rules for translating starship combat to the tabletop setting. There is an excellent After Action Report of a Power Projection game over on Tempest in a Teapot. I highly recommend it - both for the quality of the write up and the opportunity to check out some excellent miniatures that model ships of the Interstellar war.

http://tempestsinateapot.blogspot.com/2014/04/interstellar-wars-battle-of-ross-154.html

Sunday, June 22, 2014

Painting a Khurusasn APC and Rebel Miniatures Titan gunship

Just to prove I'm not totally slacking off the last two weeks, here are a few pictures showing the - admittedly slow - progress I'm making toward getting some new units ready for the table. I've had both the Khurusan wheeled APC and the Rebel Miniatures Titan gunship for at least a year now, but progress stalled after I'd assembled and primed the models. But no more! Progress must be made and here's the proof it's starting to happen.

The current state of the painting table.

The painting work space is a little crowded right now with CMG grav vehicles, 28mm Sikhs, armored cars (Rebel Mini's and Matchbox) and the big APC and gunship models all competing for space.

Okay, not so maybe I have a few too many irons in the fire right now. But on with the show!

The Khurusan APC. Just looking for a few good Marines to check out the colony.


 The Khurusan APC is a BIG casting. The picture does not do it justice, but it's both broad and long. It's like a cross between an IFV and an RV. Those marines could live in this thing for a while if they had to do so. I've got a base coat of Olive Grey paint down. It's a good green base for 'army' type vehicles.




The Titan Gunship
Next up the "Flying Kaytusha" that is Rebel Miniatures Titan gunship. A good sized troop compartment is paired up with four fix forward medium cannon and up to SIX rocket pods (four under the wing and two - not pictured - mounted ABOVE the wing) to deliver a devastating salvo on enemy troop concentrations. The base coat here is again Vallejo Olive Gray. (Olive Gray is a theme color for this force. It gives the various VTOL a "Vietnam/Avatar" vibe and helps visually pull the models together into a sense of team.




Matchbox - Oshkosh MATV
I've mentioned the M-ATV before. It makes a nice sci-fi scout car/light APC. This one's been repainted in it's 'national colors of Olive Gray (again!) and light gray camoflague. I used a dremel tool to open up the gun shield and mounted a spare support weapon (I thing from a CMG model) in the turret. These MATV are some of the best I've seen from Matchbox for sci-fi gaming. 

I've got another model in progress that might get a spare tank gun and become the Fire Support variant with a low-velocity gun and no passenger ability. Have to see how that fits. If I don't like it, I see a missile launcher variant in it's place.

 


Sunday, June 8, 2014

"Klytus, I'm bored....

What plaything can you offer me today?"
                                  - With apologies to  Emperor Ming "The Merciless"

Over the past week, I've been struck by a sense of ennui regarding my recent choices of sci-fi rules. Mostly this stems from two decades of playing GDW's old game "Command Decision". That game left me with the desire to model more 'grand-tactical' level games. I don't want to push a squad (or even a platoon) around the table - I want that mid-level of command - something at the Battalion / Regiment.

But wait - there's MORE!

I also want a game that is (wait for it...)
  • Simple - The rules need to be straightforward and uncomplicated.
  • Fast Moving - Speed of play should be king. Players should get to do stuff and often!
  • Easy to pick up - I want to be able to run this at conventions with people that have never played before.
  • Does not require boat loads of charts - I don't want to spend a lot of time looking up unit data to result combat.
  • No cardboard landfill! - It does not result a 'table clutter' from a plethora of markers
  • Does not take all day - Ideally it can be finished in a 4-6 hour gaming session. Most of my compadres don't have 8+ hours they can spare for the mega-gaming sessions of our youth.

Does such a thing exist? Is this a fool's errand?

I dunno, While at Cincycon this year, I had a wacky thought about a "Road Warrior" type game that would be based on a popular Horse and Musket set. The key would be capturing the flavor of the period without bogging the game down in the details. That train of thought is leading me toward a similar concept but for the sci-fi type game. Generic basing, but tweak the movement and combat effectiveness  to reflect the following;

  • smallest unit is the fire team ( I struggle with this. I think it should be at the squad level, but in many cases I think the team is the smallest element to represent, be it a fireteam, a weapons team or a command team.)
  • Unit's have an effective range, but can generally shoot at anything they can see. This covers the typically gaming table experience.  (At low tech end this get's modified for infantry systems?)AT the higher end, "Effective range" is anything you can see.
  • Troop quality must be reflected.  It could be some combination of 'morale rating' or even better fire dice (d8 versus, d6, etc.)
  • Command Control must be reflected - and it must reflect the flexibility that high-tech networking brings to the battlefield. That high-tech unit invariably gets thinned out over a greater frontage as command control allows it. 
  • Diverse units must be reflected - anything from ground pounders through ground vehciles to helo's/VSTOL through grav tanks and assault landers.

So....I don't much much, do I. The creative side of me want's to start cobbling rules together and playtest some of these ideas. The slacker in me says "why are you trying to reinvent the wheel?" Just work with something that's already on the market.

What say you? Any interest in such an idea? Should I go dig out my old prototype Command Decision: Striker modifications that I wrote in the 90's (before Striker II hit the market). Or boldly strike out and try to create something new and different?


Saturday, May 31, 2014

The Armored Cav platoon vehicles

Just so we undestand what I'm trying to find infantry to fill, here are the vehicles of the armored cavalry (motorized) task force.

Vehicles are a mix of Rebel Miniatures, Rafm and Matchbox. The GZG mid-techers still looking like a good choice?


Light Scout cars. Rebel Miniatures on left, Matchbox with spare gun fitted.

Medium APC - RAFM "Imp" 6X6 wheeled with dual cannon/tube launchers

Matchbox Stryker given a primer coat of gray.

If one is good, two are better, right?

The Stryker is large - much larger than the Imp. But it's sci-fi so it's okay. A combo APC/FSV needs to be bigger.

I'd forgotten that the rear hatch actually can be dropped.



Friday, May 30, 2014

Getting that old 15mm itch again...

...and I need to scratch it!

I've got a bunch of stuff sort of done, but I think it's time to get my mid-tech wheeled 'armored cav' force painted up and ready for the tabletop. I think I'll find the time to pull everything out and rough out the organization, then I can tackle starting the painting.

Vehicles I've got in spades - I suspect they'll mostly be mounted in Matchbox vehicles. Where I think I'll come up short are suitable infantry figures. I've got loads of RAFM troops in combat armor, but I think I want something a little less bulky. Something like BDU and body armor with small arms and maybe a couple of heavier support weapons.  Guess I'll have to start perusing the available 15mm infantry. If anyone has any suggestions, throw 'em my way!

Tuesday, May 27, 2014

If you didn't laugh, you'd cry...

I've got a good sized collection of 25-28mm Sikhs from Foundry and Old Glory. About 10 years ago, I painted most everything up and based it for Volley and Bayonet. I put on the Battle of Ferozeshah about once every year at local conventions. It's a fun game and it's visually impressive.

A few years ago, I realized that all the Sikh infantry had been painted with white cross brace straps across their chests. While it looked good and it match the British uniform style...it was also wrong. Those straps should have been black for the winter uniform and white for the summer uniform (and these guys were not painted for summer!). But, I told myself, it doesn't really matter.It's a minor thing and the period is so obscure it's not likely to be noticed.


Then came today.

I sat down to paint those new figures I got from Studio Miniatures. It had been a while and I wanted to check the color of the horizontal piping across the uniform jacket. So I pulled out my old Opsrey book on the Sikh Army and thumbed through the pages. Ten minutes later, I got a shock.

Somehow, I'd used the wrong plate as the basis for the Sikh infantry. I'd painted all those years ago. I'd been painting the line infantry with red jackets and white trousers.

My typical paint choices for the Sikh infantry.
But there in the Osprey were the plates for the Sikh regulars - in blue trousers!

A bit more prototypical uniform colors.

So what had I done? I'd painted up my entire Sikh Army as if they were wearing the uniform of the elite "French Legion" (also known as the "Guard Brigade".Imagine you've got a big collection of French Napoleonics and you just discovered you had painted every single solider as if he were a member of the Imperial Guard!

All I can say is...D'oh!

So I caught it early enough with these figure to correct the painting before I based the figures. What it means for the games is that I'll end up with two distinct groups of figures - those painted historically and those that are...not. I'm not planning on repainting anything at this time (getting the figures off their V&B bases would be a horrible chore - I used Woodlands Scenic Flexpaste to attach them and that stuff is tenacious!) So they'll soldier on in their incorrect uniforms for the foreseeable future.

Sunday, May 25, 2014

Account locked out of the miniatures page....

Title says it all - locked from the miniatures page and without even a "so long and thanks for all the fish" from the site management. It's not like I even post that much to the thing. Must have gored someone's ox in the 2014 Tango...tango.

So, so long TMP - it was fun while it lasted.